![]() ![]() These Echoes also bring you up to your new maximum Karma when visited. Once the player has visited 4 Echoes, their maximum Karma reaches 10, and further Echoes do not raise the maximum Karma. When Karma is being raised this way, the symbols for each value from 6 to 9 appear different depending on the player's current maximum Karma. The first Echo raises the player's maximum Karma up to 7, and each additional Echo raises the maximum Karma by one. The player's maximum Karma may also be raised by visiting the Echoes scattered throughout the world. In addition to guidance and other benefits, Five Pebbles immediately raises the player's maximum Karma up to 10. The simplest method of raising the player's maximum Karma is by visiting Five Pebbles at the top of his compound. The player is able to reach a Karma level of up to 10 through two different methods. Initially, the player is only able to go up to Karma level 5, but a few beings in the game are able to raise the player's maximum Karma. ![]() Karma Flowers also spawn at the location of death when playing Monk, at the location of death after eating a Karma Flower for Survivor, and for both Slugcats in the final death location of a Hunter run. This protection does not stack, and eating a second Karma Flower has no effect. The player's next death does not result in any loss of Karma after Flower consumption, signified by a ring around the player's Karma level. Karma Flowers can be found in set locations around the world, and insulate the player's Karma when consumed. Karma gates can have different Karma requirements for each direction, and some Karma gates leading out of difficult regions allow the player to pass through even at minimum Karma. Karma symbols can be seen on either side of gates, which open if the player is at or above the required level. Karma Gates Main Article: Karma GateKarma is primarily needed to pass the gates between regions. ![]()
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